Hi all, Posting once more because we got some great team members last time I posted here. Team of former Game Leads at companies like Riot, PUBG, SEMC, Zynga. Looking for talented people to join the team. Very early stage in development, may lead to compensation if/when we secure funding. Location is not an issue, we have…
Hello Dota Item Makers, I've been busy trying to wrap up my first set - a set for Spirit Breaker. The theme I was going for was his charge. I wanted him to have a giant horn attached to a piece of protective shoulder/back armor shaped with a bit of forward motion. For the wrists, I used the horn idea, and went for two…
Just fyi...the game is basically done except for the art. What I'm looking for is listed below...all I can really offer in return is credit for the images that you do. Since this is a 'for fun' project at the moment, it's open to as many artists that are interested and can work together enough for a consistent theme (i.e.…
But you already mentioned it: it's not really useful if own has to guide the AI in multiple iterations and with some own expertise so that one might just do it oneself ? Especially when i hear also in other places that the details are not consistent in multiple generated "results" or a weak later. If an artist did this…
It's hard to say exactly what to do without knowing the full scope of project, but efficiency is the big idea. Always try to use minimum resources to accomplish the job. Start from simplest thing and only go up in resolution when absolutely necessary. I think a lot of people, especially beginners, got an idea that the…
While I have to agree with the rest, especially the engine part, which is just a giant tempting black hole many programmers fall through, Brigador has very cool and unique art. It is clearly intended to be "Tiberium Sun" cheesy and old school. It is niche but in todays world you have to be niche. Its likely not as mass…
I'm looking for a low-poly 3d modeller to help create environments and characters for a sci-fi adventure/action/rpg game I've been working on. It's a small indie team (right now just me and a designer). We have made a lot of progress (I'm mainly a programmer - the engine is complete and I am sort-of-decent at 3D modelling…
Now this is some news we know you'll dig! Raven just launched their developer diary earlier this month then we head on over to Youtube to check out the Quantumas Engine. Check it out after the jump! (There's a movie in it for ya!) [caption id="attachment_1089" align="aligncenter" width="630" caption="Creating Characters…
Alright, so I'm making an item as a TF2 contribution which uses jigglebones. I already finished modelling, texturing and adding bones to the model (in 3ds max), and it's compiled perfectly and works perfectly... Except for one problem - only one of the jigglebones seems to work (It has about 5 or so). The model is already…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…