Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
How hard would it be for someone here to recreate this texture in 4096x4096? It's currently 1024x1024 which is quite blurry in game. I've been working on a remaster project for some time but AI upscales don't give me what I'm looking for, and I'm not experienced enough to draw things photo-realistically on my own. Could…
Hello! I've made this tutorial to help you make yourself good base mesh horns, with nice topology. In the end of it, you should be able to make a proper set of IMM horns. With this method, I've made over 50 inset meshes within the brush. It's my contribution to the 3D community in general. Free of charge, so please if you…
Looking for someone who can help scale our library of digitized eyewear styles. This position is all about scaling this process, so having strong programming skills is necessary in completing this project. The ask is to go from 3D scanned object (where components are split into different part files) to cleaned assets that…
I use Substance Designer and Unity5. I am not sure if this could be set up in Substance Designer as a Substance and exported to Unity. I need a material which could allow multiple materials/textures maps stacked ontop of each other, with each one using a different UV set. currently you can only add a 'secondary map' with…
Hello, I received a mesh from a contractor that I've split up into separate material IDs. When I view the material ID render pass, all of the different materials look fine. However, I don't have the high poly source of this mesh (it's a low poly mesh). If I put the low poly mesh on both the high and low bakes in the baking…
Hey all, So I have my model and texture and normal map for my first weapon. I also have greyscale images for each of the 4 material properties that make up mask_2 as separate layers in a psd. I don't know how to convert those 4 maps into a single images that used the red green blue and alpha channels. Can someone help me?…
Hi! I am an independent Flash game developer in need of art for my current project, an online top-down 2D space game. Although my budget isn't large and I can't pay big studio rates, I don't expect artists to work for free. You will be paid for work completed (not "if the game makes money"). You will also be credited in…
@sacboi I honestly don't even really know the first thing about baking anything in Blender. For the most part I am just self taught from trial and error and some basic guides to solve specific problems. I have heard of high poly to low poly baking where I assume you model a high poly version and bake the shading and such…