Could someone be kind enough to explain to me what are the key considerations one must take into account when designing a model for a next-gen game. I really dont know a great deal about next-gen modelling, and really want to get started on modelling some stuff. Are there any tutorials on the net that explain Next-Gen…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
Hi. I created blog a while ago to share my thoughts and experiences from game dev and 3d graphic. I was wondering if I could ask you for your opinion. Address is - http://www.3djunior.com/ You could check out second article about "Industry Standard". I was wondering what do you think about those kind of blogs? Do you think…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Hello! I am quite new to the 3D world and I have recently picked up ZBrush for use with 3DS Max on a university project and I am amazed at what it can do. I really want to get into character design and was just wondering what the current workflow is when designing and creating a character from concept to final product. The…
I have a problem that's driving me insane. Background: * I'm learning 3dsm and modelled a bus in 3dsm 18. I'm doing a low-res texture (128px png 32 bit depth) * 3Dsm's viewport shows a filtered version of the texture. It looks like this. Left side is 3Dsm viewport, Right side is photoshop. My unsuccessful attempts to try…
Centaur Digital develops content to entertain an ever expanding market of Game Art and Virtual Reality to a new level. Studio offers a wide range of services including 3d/2d game art outsource (console/pc/mobile/social), interactive media and game development. We also create Digital Humans and Digital Avatars to serve the…
I can't drive the joints with the SDKs alone, because then the FK controls don't follow the joints. I could put a parent constraint on the FK controls, but keyframing an attribute with a controller on it ruins the values down the chain. (I think?) Right now the experiment is one group of controllers with the SDK on them,…
Good afternoon, Looking at all the new screenshots coming out for upcoming games (Rise of the Tomb Raider, Uncharted 4 etc) I find the line is getting blurred as to being able to detect enviro assets uniquely baked or modelled with tiling textures. Is everything getting baked now? Before it was props and "hero" assets but…
Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…