Could someone be kind enough to explain to me what are the key considerations one must take into account when designing a model for a next-gen game. I really dont know a great deal about next-gen modelling, and really want to get started on modelling some stuff. Are there any tutorials on the net that explain Next-Gen modelling?
Anyway, any help given is much appreciated and if you are unable to help then thanks for taking the time to read my post!
Replies
If it's a character for a 3rd or 1st person view game, a good place to start looking for how it's currently being done by those that know is here:
http://www.unrealtechnology.com/flash/technology/ue30.shtml
Scroll down to the section that starts 'Distributed Computing Normal Map Generation Tool' and there is some info and polycounts there.
Other stuff to consider might be:
Dont paint light information into your texture maps anymore. Split them up into colour, normal, specular and perhaps bump and more. Oh and er, make them bigger ;-)
Lets say you have an old wooden wagon, which the wheels needs to rotate on. Since these need to be seperate objects, what's the best way to set this up for normal mapping (in 3dsmax)?
Setup the RTT with multiple objects, all ready to go with cage projections? Or do one at a time?
I understand how to make the normal maps, just not in every circumstance.
I'd maybe either move the pieces far apart (low and high-poly separate objects) but keep them all attached together, and use that setup to render out the normal-map all in one go.
I have in the past rendered out different segments and put them together using Photoshop, that works too, and means if you have any problems in one object, you don't have to re-render out the whole map.
I'd just say trial and error, see which routes work best for you.
FEMTO -- Lots of good advice on this board, just have to poke around a bit. For example, here's a link I bookmarked awhile back.
Blending Hi-poly Normal Maps with 2D Normal Maps
Multiple positions open at Epic
(just stay on topic by not posting any tech questions there)