Hello!
I am quite new to the 3D world and I have recently picked up ZBrush for use with 3DS Max on a university project and I am amazed at what it can do. I really want to get into character design and was just wondering what the current workflow is when designing and creating a character from concept to final product. The workflow I have kind of put together so far is concept > rough model in Max > sculpt in ZBrush > retopologise
This is where I get stuck, I am not sure where to go from here to get to the rendering stage in Max. I want to use normal maps, but I am unsure where UVW mapping comes in the workflow for this. Do I UV the high poly model, or the retop one?
If anyone can help me out and point me in the right direction it would be greatly appreciated.
Thanks
Replies
From this you can start texturing in photoshop and finishing up your character