Yeah, I agree with all the criticisms. I would have liked and tried to put more definition into the limps. I'm still pretty green with zbrush and my machine has only 1 gig of ram, so I had problems getting meshes into max and rendering to texture. I will do some more optimizing on the mesh, in some cases, like the plates…
I picked 4.0 up myself specifically for the rigging and animation tools after playing with the HL2 EXP release. Best I've seen or used so far... the UV and modeling tools are pretty solid too, which for me was a bonus. XSI doesn't have as many modeling tools as max but what it does have is pretty solid. It's got a great…
I'm comparing it to other apps for modeling, which is what the OP would be using it for. Lets not turn this into; "you hurt my feelings and besmirched the honor of my beloved program - Chris Crocker" type of discussion. Have you used the other apps and can give some valuable insight into aspects of modeling in Maya I'm…
Paul - I am planning to employ the wacky asymmetry of the original in this one. But only when the character is angry you see in the beginning of the short, he's not angry, but at the end he is, so I was planning to have his eyes bulge out and all that when he gets angry Vig- Thanks for the paintover, I was actually…
Hello Polycount! I am looking for some advice on facial rigging for games before I start a working on a rig for the BRINK heads I have been working on (Still W.I.P!) I am building these head with the same topology and am hoping to build a rig that can share the animation data between the heads.I am unsure about a few…
Hi guys, sharing my present project in hope of critique and feedback ! My objective here is to train with the modular and trim sheet workflows. I struggled at first with the composition of the scene to get where I'm at at present, but I feel I'm getting somewhere good. Still need to correct texel density on a couple of…
I want to improve at characters, but I realised my knowledge just isn't solid enough on the underlying anatomy. I thought what I'd do was study and try to create something similar to this model, by Ryan Kingslien. If I go from bone to muscle, checking each one as I go, surely I'll solidify my knowledge, and then be able to…
I wouldn't worry about owning your own domain it's not really a big deal - just don't use a flash based site that takes forever to load images your lowpoly versions like already mentioned look to have a lot of useless edge loops that could be done away with the formula 1 WIP head looks a tad on the big size compared to the…
Hi all, i'm neroangelo . it's been a while since I try to learn the 3D (since about 2 years),The schools are so expensive in France that I have to learn everything by myself, so I practice 3D , when i have holiday or when I have free time,so I published my work on some site before and i have a little blog on ModDB:…
Hey Polycount, I need your help! I have been playing a lot of Left for Dead recently and came up with an idea for a character I'd like to make, for my portfolio once I graduate. So would happen if a real zombie apocalypse actually happened? To survive you would have to nut up and shut up, especially if you're a girl...…