Hi everyone, I'm Paul I'm a junior animator at Tt Games in Manchester, UK. I've only signed up today and already seen how great useful the animation forum is. So I joined up hoping to get some feedback and critique on my own personal work I'm doing in my spare time. The animation I'm currently working on is a new voice…
Hello all, I'm Danny Clark, an animator with a couple years of experience in games and film, looking for my next adventure. Some of my projects include work on the NBA 2K series at 2K Games, and my directorial short film Amazing Adventure, which has screened at over twenty international film festivals. My primary toolset…
The first method that Toon Boom Harmony and other animation apps do to have bone animations is that you have the bones deforming the control points of the vector curves. So in the same way that you manipulated the control points of curves while designing your SVG art, the skeleton joints / bones would be transforming…
When setting the "Out of Range Type" in the curve editor to 'loop' it'll allow an animation to loop as many times as the timeline length will allow. But, if you're storing multiple animations along the timeline the loop takes the hidden parts of the timeline into account too. Is there a way to make the Out of Range Type…
I disagree with the above. I personally wouldn't animate it without a joint/bone based skeleton. In Maya you can only use IK on joints (not just any hierarchy) and I guess that's the same in max, and you'll want IK. In any case, it's much easier to change, add, remove anything when you have a skeleton that has all the…
Crytek is looking for a Senior Animator! The ideal candidate would have the following: * Experience animating creatures and robots for AAA games or film * Passion for video games * Minimum of 3 years of experience in games or film * Experience with 3D Studio Max is a plus If you are qualified and interested, please send a…
DigiPen Institute of Technology, Redmond Qualifications: * Preferred:* MFA degree in art or media related field. * Teaching experience and/or demonstrated training experience. * Extensive professional experience in art, not necessarily limited to computer/video games or animation. * Effective interpersonal and…
In Maya 2009 at least, when an object is set to Live, you can snap things to it. So if you set your arm to be Live, you should be able to snap the vertices of whatever object you want to conform to it to the arm. You could use a wire deformer in place of blendshapes to pull the tab away. One for basic control, or more for…
Pimpin another anime model :P. Its at around 850 polys, my budget is 1800. Credits to Davidskiwan for the refs. His name is Conan Edugawa, hes from the anime known as "Case Closed" in america, and "Detective Conan" in japan. Check it out: C&C welcome, if i get any :S. I know anime models aren't exactley popular here .
Hey everybody, im a 3D generalist and I'm currently working on getting some animation in my showreel. I used a sound clip from 'V for Vendetta' and did dialogue animation from that. It would be awsome if you could give me some feedback on the animation, thanks :) [ame="…