Pimpin another anime model :P. Its at around 850 polys, my budget is 1800. Credits to Davidskiwan for the refs. His name is Conan Edugawa, hes from the anime known as "Case Closed" in america, and "Detective Conan" in japan. Check it out:
C&C welcome, if i get any :S. I know anime models aren't exactley popular here
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Replies
Try rotating the feet out slightly some more... to make his pose more solid. The feet feel too straight at the moment, though, it could be the angle.
otherwise that is very very good form, expecially for the current polycount.
Scott
Just adding more in my spare time :P. Polycount atm is 1100, the head shouldn't be more then 400, so i just might be under my bundget. And there are still plenty of polys i can cut. Its gettin there .
Hands need some editing, the polycount is now 1450.
Hands need some editing, the polycount is now 1450.
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The problem is that this will leave you only 350 polys for the head if you want to stick with the 1800 limit. Great job on the model though, looks really nice.
Uber small update:
Used default scanline renderer on that one. Im gonna start the head soon. I might just redo the freaking hands if i have to .
http://img203.exs.cx/img203/3779/conanref3on.jpg
That dude is always helpin me out .
The model looks pretty cool as a static mesh, but from an animation standpoint it looks kind of weak. At joints, you need at least two loops that go all the way around. By ending them at the halfway mark, and only having one edge at the front (elbows, waist, etc) those areas are going to collpse when you bend them. You need one loop to keep the volume of the first chunk, and one loop to keep the volume of the second chunk. Also the front flaps of the jacket look like they will have clipping problems. You might want to give another edge to them about midway point.
Keep it up and let's see a head.
I've been trying to work from the ref you posted and I"m getting NOWHERE very SLOWLY. Would you consider posting a top/front/side in the wire/shaded style of your 3rd pic so I could have a better idea of why mine totally sucks? please?
http://img207.exs.cx/img207/4007/conanviewport7si.jpg
I didn't find it very hard to work with, but im not going to
model the head on directly from that ref, i have some anime
screens im gonna work with aswell.
Poop:
The main change in that pic was the hands, I have a habit of
posting every freaking change i make , i denno why. I see
what you mean about the joints, i'm just used to doing my low-
poly models joints that way. And there is a little clipping
on the jacket, but it is connected, its not overlaping it, i'm
trying not to half ass this model, and i think its goin on .
I will get started on the head soon, lots of commotion around
here, we where supposed to move but plans have changed and we
are trying to unpack everything. So i have little time to work
on him. But it will get done eventually .
goin real slow, just did that today though. We just finished unpacking and stuff so i can finally get back to work .