Hi, When I rendered out AO, Disp and Normals Map from Mudbox I got a bulging effect on the edges of polygons which created a hot air balloon-like effect on a little 3d octopus I'd been designing. I do not know how I created this error and would be really grateful if someone could point me in the direction of a tutorial to…
I've just recently gotten Quixel Suite, although I did use while it was in beta. I've started a university project and I now actually need to get the textures to work with Mental Ray as it is probably the render engine we will be using. I heard there is Vray support coming soon for Quixel Suite, so I may give that a shot.…
I'm trying to make a render of a cyberpunk-like city with a lot of buildings, signs and more. What I have trouble is how I'm gonna make the roads and big buildings. What I mean is if I'm gonna do modular road system or all in one piece? What works best with texture, uv-mapping and so on. Here is an example of what I'm…
Hi, any ideas on how to approach rendering realistic teeth in ue4? I tried making a subsurface material and skin material so that i can plug in a subsurface map that i made, but i get only white color pushing through in strong light conditions, but i think i actually want black color to push through in low light…
Hey all my full-shot renders are coming out like depth of field is turned on even though it's off. Here are my settings: Close up shots work fine, but anything from far back is messed up. I tried adding a new camera, a different scene, and marmoset 2 and still had the same problem. However, I took shots last night and did…
Hi, I'm using the technique shown here to fix a model I've made. The current model uses 2 large texture sheets that I must change into 3 smaller sheets so that I can save up on Alpha channels. Now I'm having problems at some point, and I think it is related to render to texture. Here is a part of the model that I must…
I plan on using Max (although I know how to use Blender decently) and rendering in Keyshot, although I haven't really rendered anything before. I'll check those tutorials out and that thread, which I heard about., I'm really interested in the material layering in particular. Substance Designer is something I've wanted to…
Everything was done in blender. Followed a very helpful Youtube tutorial to help me learn the tool. Just morphing a cylinder around was a great way for me to learn what I was doing. May go back one day to make the texture more realistic or maybe do something cooler with the background. Rendered. I wanted to cut grooves…
Hey, I've got this problem where some of the model detail (in some cases it's detail that shouldn't be there) is being displayed when I render my model in substance painter. I've checked all of the exported maps and it doesn't appear there (or at least I can't see it). With the dials, I can half understand as what is being…