A good friend of mine in college grew up moving around quite a bit, seeing as both his parents were in the military. Now, at college age, he's been living in the same area for the past few years. He talked in depth about growing up and moving around in one of our classes. I haven't asked him what he thinks of the idea of…
I went out in shinjuku a couple of nights ago and found the red light district. There was a lot of small bars tinyest I've ever seen The first bar I almost entered was full of transvestites. Later on my friend and I found a cozy one with room for about 5 people. Hawken, Oscar I'm still up for a meeting at 16shots or some…
You have to recompute all matrices if the object or the player moves so I don't think any engine does selective recomputation for that. Unless the bone matrices are stored in relation to the object origin but that'd require you to multiply each of them with the object's matrix every frame and that wouldn't take any less…
[ QUOTE ] They agreed to send her a tutor so that she could still work towards her diploma, but they never showed up. She was not allowed to walk on graduation, didn't recieve the diploma, and eventually the school simply forgot about her. One youth's life ruined that easily. We were never allowed to hang out around campus…
Ick ick ick, I'm at my wits' end. I have no trouble making proper models which happily sit in their place; however, I dont know how to easily and properly manage groups of items in order to spread them out throughout my scenes. Here are the things that I have tried which havent worked for me, in Max 2016. I tried to copy…
Hey everybody, I try to rig and animate a human biped directly in Unity 2019 these days (from the animation rigging package available in the package manager). I have something really basic for now. I started with rendering the bones. I can rig the feet, with the twoBoneIKconstraints (and 2 cubes, to control the knee and…
I've started going through a few of my older rigging tutorials, and am running into some minor problems that I can't seem to figure out. One of them im finding particularly annoying is where when dragging out a bone thats been snapped to a surface (bones that have been turned off so they dont get parented) the portion that…
Trying out UE4 for the first time. Made a simple block man with a no-frills rig, direct parenting for the body parts, and simple 3 keyframe animation. When I export from max as an FBX (same as written here) and import it in to UE4 there's no animation. I've tried a few things, but no luck. Here's the max file (Max2013…
Hello everyone I am new to the polycount community and I need some help in trying to do some work with Maya's dynamics. I am trying to create a tornado affecting card shaped objects. I want to create a "bounding box" because after awhile the objects just fly away from the field. Is there a way so constrain the objects…
We all know that the argument "video games makes kids violent" is a huge crock of bullshit. what rarely comes up is the following question, "if it isn't video games, then what is it?" well, recently i watched a documentary on glasgow gangs. [ame] http://www.youtube.com/watch?v=6V-QEgYkuVE[/ame]…