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[Unity] Rig and animate directly in Unity 2019

Elie
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Elie polycounter lvl 7
Hey everybody, I try to rig and animate a human biped directly in Unity 2019 these days (from the animation rigging package available in the package manager).

I have something really basic for now. I started with rendering the bones.
I can rig the feet, with the twoBoneIKconstraints (and 2 cubes, to control the knee and the ankle), but I can't make something great with the hips. It seems all documentation talk about using the Multi-Parent constraint? Or the Multi-Referential Constraint? I can't make this work, do you have good results with this?

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  • Elie
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    Elie polycounter lvl 7
    Hi, I used the Multi-Referential Constraint for the pelvis. Trying now to load a clip to blend my rig with an existing animation but no good results. All I can do is start in T-pose in the Play mode.
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