Hey everybody, I try to rig and animate a human biped directly in Unity 2019 these days (from the animation rigging package available in the package manager).
I have something really basic for now. I started with rendering the bones.
I can rig the feet, with the twoBoneIKconstraints (and 2 cubes, to control the knee and the ankle), but I can't make something great with the hips. It seems all documentation talk about using the Multi-Parent constraint? Or the Multi-Referential Constraint? I can't make this work, do you have good results with this?
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