Hi guys! I've compiled a few different prop models for HL2DM without any problems, but now I'm doing one thats a bit more complicated and it keeps running into the same error "bad collision model, check your smoothing groups. Warning: Truncating model Warning: tower_arch has bad smoothing groups Model has 1 convex…
Hi im not sure if this is right place to ask questions like this but i couldn't find better place on this forum. I was wondering if using model of Pokemon for animation showreel a violation of copyrights? Do i have to give credit to Nintendo or i cannot use them at all? If i get hired because of showreel featuring…
Hi, I am a bit clueless as to what license i should be attributing to my 3d models: what license would i attribute to my models if i want to hold the rights (that allow me to use the model commercially) but also allow others who have paid for it to use it commercially too?
For the near future (like within the next 5 years, I'd say), I predict less artist involvement in the optimization end of asset creation. Whether it's through voxels or some other means, I think high res modeling and all the texturing will be entirely sculpting/3d painting based, without any need to even think about the…
So I'm a bit new to 3d modeling for games - my background is in game systems and mechanics design, but I'm working on a solo project in my spare time and part of that has been taking my so-so modeling skills are working on them. Apologies in advance if my workflow is less than optimal or if I'm making rookie mistakes.…
Medusa Pro Version 1.02 Released We've just released version 1.02 of Medusa Pro which has been inspired by user comments. There are lots of extra features requested by customers, such as user defined mouse sensitivity, but the big one is an extra level of randomness for models. Each Medusa Pro model is generated randomly…
Hello Polycount peeps. Brief description: Stick it to the man and over run his city! ‘I Zombie’ puts you in the shoes of Campbell. After a hard day's work at the city morgue, where he was given his final warning for trying to film his B movie on government time, Campbell sets off home angry and hungry. Tucking in to his…
This is an axe model for a zombie type game. The model is a combination of my two references. This is my first post, so I hope it's format and everything is alright Reference: Model:
right, so i've always wanted to model characters, but i've never really felt "ready" to start doing it. my impression is that it's one of the harder things to model. up until now i've only done fairly simple props, never really got my hands dirty, but i can't learn how to model characters by modeling things that have…
Hi guys, Recently I was honoured to be a guest speaker at Develop3D Live, where I did a talk on my work on projects such as my character work on Thor 2 & Skyfall etc. While I was there I also did a 2hr live sculpt session in ZB which went down well. I created a model for the show, which I showed and explained both how I…