Hey all, I'm technical artist at Rebel Camp Games and I'm currently exploring using SpeedTree for our foliage! The main problem I have is that the resulting trees I get out of it are at least 15k tris. I would like to make trees that stay under 2k tris. There's so little information and tutorials around of SpeedTree, so…
Hello everyone, I'm new here and yes I am a student and I would really appreciate as much help as I can get. :) I am currently working on a 6 week project with a tri limit of 12000-15000. Week 1 - Concepting Week 2/3 - Modelling/Sculpting Week 4 - Texturing Week 5 - Rigging and Animation Week 6 - Polishing and Final…
@CESARNIM7 Thank you! We're actually using the legacy bumped diffuse (or legacy diffuse for things without bumpmaps) for most of the shaders, it's usually a brighter texture than the newer standard texture with Unity 5. Most of the "liveliness" comes more from the camera filters, a small vignette, minor bloom, and color…
I would use ZBrush for custom assets, like all of them :) . If you also want to populate your level with vegetation then a preset app would be an invaluable time saver. I am using foliage from the UE4 environment demo atm. and I think its speed tree. It's ideal for prototyping and teaching purposes but if I ever made a…
I always hesitate to say it, because I'm pretty sure somebody said it to me at one point years ago and it pissed me off for like a week, but I feel like at the moment you're tackling pieces that are too complicated. You're doing things with a lot of different parts, a lot of different materials, multiple light sources,…
remember to work in big steps man. it's important to see the forest through the trees and approach texturing in some reasonable steps. metal is particularly easy to get frustrated with while texturing, because so much of the final result lies in its specular. the one way ticket to working in circles on a tricky texture is…
I'm about 30 hrs into it.. I just visted the playboy bunny forest. One of my major gripes about this game is... how serious it's trying to take itself most of the time. The story with the empire and the waring citites is pretty :::yawn:: serious but uninteresting. I find no corrilation between the major over arching story…
I'm working on something cartoony just to take a break from characters i do normally. I definitely want learn better shape language in characters, and retry all normal game dev pipeline stuff like low poly and texturing, because it's so fun to do them and I haven't had the chance to do them for a loooong time. For high…
So, I'm working on building up my skills. There's always room for improvement! I really just want to become a better environment artist. I've fallen in the groove of being a prop monkey at my job and I really want to brake out and start growing as an artist again. Here's a little scene I've been working on, I don't really…
Hello there ! I'm so happy to have a bit of motivation back, so I started to make a Halloween themed asset pack :)*spooky music playing in the background* I will post in this thread the assets I am making, feel free to make some assets suggestions and technical feedback :) I aim to sell this on various stores ( cubebrush,…