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stylized outdoor scene

polycounter lvl 9
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Gotshoes polycounter lvl 9
So, I'm working on building up my skills. There's always room for improvement! I really just want to become a better environment artist. I've fallen in the groove of being a prop monkey at my job and I really want to brake out and start growing as an artist again. Here's a little scene I've been working on, I don't really have a concept, I'm hoping to get some critiques on my composition as well as my content.

the basic brake down is this: happy little stylized forest scene with a cottage or hovel (aka hobbit house) as a focal point. It's all being done in UNREAL.

here are a few artist's work that kind of inspired the whole thing
http://cghub.com/images/view/17553/
http://cghub.com/images/view/33779/
http://erwinm.cgsociety.org/gallery/580138/

this is my proof of concept screen grab from UNREAL. This will also act as my style guide for all the elements of this scene:
4920474337_56a87638fb_b.jpg

here are some really quick construction shots of the rock faces. The high poly meshes were generate in MUDBOX and the poly meshes were built using the graphite modeling tools in 3DS Max 2010

4920565013_94832ab633_b.jpg

4920565129_84404ff5a0_b.jpg

any and all crits welcome!

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