Hello everyone,
I'm new here and yes I am a student and I would really appreciate as much help as I can get.
I am currently working on a 6 week project with a tri limit of 12000-15000.
Week 1 - Concepting
Week 2/3 - Modelling/Sculpting
Week 4 - Texturing
Week 5 - Rigging and Animation
Week 6 - Polishing and Final Submission
So I have been fussing between two characters but definitely locked myself with Iris.
A little back story on my character,
Iris. She is a witch who can manipulate people with spider-silk. I didn't want to make her too spider-like and creepy because initially she was human and I want to retain her humanoid form.
Please note I am going for a slightly
stylized form and I would really appreciate any motivating and constructive feedback.
Here are my sketches:
Iris coloured and with silhouette
Bust, doodles and body shape
This was actually the original drawing I started with and trailed off into colouring the background
Just a little extra. If anyone was curious about my other idea. I was going to make a forest fairy. Here are the drawings I made:
Replies
Iris overall looks very childish/insecure due to her expressions and anatomy, personally I think it doesn't fit this type of character - but maybe that's your intention. She reminds me of another similar character, not too original really (bat wings in hair!). I'm not sure if the purpose spider web wings is clear - does she fly or are they ornamental? Think if this could be improved.
Apart from that I think it's okay, cheers.
Just my 5 cents.
I agree with G'roy. what if use the first wings, and incorporate those laces on the ends of her webbed wings?
And thank you Hatsya, I will consider your opinion and try it out ^_^
Not everything is there yet and I'm still working on the details.
Feel free to throw out some ideas for things I could add.
Full body - Front, Side, Back
Face
This was the old fabric that covered her but I would have to agree that it was pretty plain. Boring, is it?
So I tried pulling it around and made a coat out of it. A bit better but I've lost her body shape since it covered it.
So I threw those things away and designed a whole new coat for her. Inspired by the main character from the game Disgaea 4.
I also changed her shoes a bit by curling them up. Her silhouette now looks like this...
And now she this is her. Got the little bow and what not. Not a huge difference but it's more detail than before
Ran into some horrible problems where some parts of the hair went black. I thought maybe the normals were reversed. Yep, they were. But flipped them to the right way and it was still black. So I selected my broken hair pieces and used "set to faces" on them since "conform" didn't work. Problem solved! No problems after that. Felt pretty derp for the whole day...
Note: lcShaderTools doesn't work on my horrible laptop so she doesn't look cool. Definitely getting a new laptop soon. I will take better screenshots in class when I get my spec map out and shaders set up nicely
This is the oh so "lovely" rig set up with a dynamic skirt and coat, FK arms, IK legs, SDK wings and a facial rig.
Not the best rig in the world but it mostly works and you can pose her at least.
My laptop is kind of old so it doesn't like lcShaderTools much but I got this toony look out?
Derp!
Just finished animating her movement, attacking and death. Hoping she doesn't explode when I get her in the game engine or try to render her out...
Got out a turn around video. But I'm still gonna polish this up and when I do I'll post the updated render and I might put the video up. Here's what I've got out.
Done but could still definitely use more work
EDIT: The face is also very different, but that's mostly a matter of preference. I think it might look good to shrink the whole head just a bit.
Skin and hair textures look good, while clothes somehow lacks. Too plain maybe.