Ladies and gentleman, I had a chance of designing spacehsip r for CRONUS the upcoming movie www.cronusthefilm.comhttps://www.facebook.com/CronusTheFilm/?fref=ts Hope you like it.Stay Tuned more renders coming soon. (Video / Tutorial / Renders )
Gday, are there any sound designers here on the forums that have or have had jobs in the industry? I want to make a move into the industry but i dont know where to start, what did you do to build your skill or demo reel before you got your industry job? Any tips or secrets of the trade? what gear do you use for portable…
God I haven't used poly count in years, so I'm sorry if this is seen as spam (if so please remove the post I'm sorry) I think I am in the right place, I made this watch in substance designer and I would really appreciate some feedback, here's the artstation link where you will find all the other renders and a timelapse of…
Hello I represent a small startup that is developing an arcade game for the coinop industry. We are looking for level designers that have experience modelling and texturing in Maya. Our engine is pretty much complete and uses the latest technologies such as vertex\pixel shaders. The game is similar to the Time Crisis…
I am starting with Designer after 2 days of tutorials. So this is most likely a complete noob-question but I just don't know where to look for a solution. The normal is added to the normals of the 3D object but it is not truly correcting it. It looks a bit like when the model has the wrong tangents. Anybody knows how to…
I'm at a loss as to what the plugin is called. I'm pretty sure it was for Maya. Basically you could plugin a regular normal map and an object space normal map and then the plugin would fake chamfered edges for you. Would it be possible for Substance Designer to do something similar? Just find the edges and fake a chamfered…
Check them out here: http://gametalks.tumblr.com/ I learned about it from a post by Joseph Burchett on Google+ who also runs The Game Developer's Radio podcast which also has a lot of game design and indie related episodes.
I am just wondering, how far we could go with native pixel processor of Substance Designer. For example: can we generate Screen Space Local Reflections using depth image and world normals? Or it is too complicated for SD?
Hi. I'm considering grabbing Designer Indie on Steam and I'm wondering if there's any limitation compare to the Pro version? Sorry for asking this here but I haven't been able to access Allegorithmic website for a couple days now. Thank you.
Action Mobile is hiring for a creature and character design concept artist. This is a entry level position. Please send resume and info to Buddikaman@yahoo.com. Thank you.