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Normal map problem in Designer

polycounter lvl 3
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YannickStoot polycounter lvl 3
I am starting with Designer after 2 days of tutorials. So this is most likely a complete noob-question but I just don't know where to look for a solution. The normal is added to the normals of the 3D object but it is not truly correcting it. It looks a bit like when the model has the wrong tangents.

Anybody knows how to fix this?

My graph

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