So its only a win if you count the votes of the hardcore, most of whom actually do own a wii? Maybe looking into why the Wii is a success and why people find the 8th Mario Party fun is something you should do. There are lessons to be learned for sure, even if you hate the look and feel of the controller. Blindly passing it…
I'm trying to speed up my character art workflow and find where I'm wasting the most time. I'm recording making several characters and hoping that I might get some opinions on how I can speed things up. This first one I'm posting here took about 13 hours of work from start to getting it into Unity. I'm using Zbrush,…
This is a sort of practice map in UE5 while learning how to make a level with just trim sheets. Expect more updates soon! In the blockout phase for now.
Big improvement after the concept work, feels like it has direction now! The plant modules are looking cool and digging into reflection probes paid off. I think the scene is a bit too repetitive at the moment. All the details are occurring at the same rhythm. For example, try larger, shapes on the floor panels. The…
Hi Polycount, Long time no see. I'm dropping by to post some of my works for the Street Fighter Miniatures Game. The first few here are finished and being prototyped for manufacture. The game is currently on Kickstarter heading into cracking the 1 million mark.…
As our final project for class, we're creating a game character over the next five weeks. This is going to be my second character model ever, and as always-- any feedback is adored and appreciated. Right now I have the concept and model sheet hammered out, and I'll be finishing up the base mesh soon. Tiffany is a…
Hey All, I'm currently studying a game design/art course at uni and we have to build a 3d bipedal character this semester (model, texture, rig, animate etc etc). I'm trying to work ahead of the class and get as much done as possible as i have other subjects i'm not quite so passionate about. So I've started rigging my…
I don't think he's asking for how to rig it though, just how to get his model set up so when he does rig it that it will be more animation friendly and gets better deformations. Personally I found Ancient Pig's tutorial to work really well for explaining to get get good deformations at low poly counts.…
Hey PC, sorry its been a while since i have post. have been working on geting the final concept done. have stoped working on my figure studies due to needing the time to work on the concept as i only have 5 weeks left to finish this character. here is the update: ^ Wings Brane Storm. the ticked one is the wings that im…
Not to shabby, off to a decent start. Crits: Hands: Anatomy and deformation should guide you as you layout your loops. The hand is a little lacking both =/ - Fingers radiate and fan out from the wrist they don't jut out of the wrist like the prongs on a pitch fork and they don't line up on the first knuckle like sprinters…