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Rig Advice

Hey All,
I'm currently studying a game design/art course at uni and we have to build a 3d bipedal character this semester (model, texture, rig, animate etc etc). I'm trying to work ahead of the class and get as much done as possible as i have other subjects i'm not quite so passionate about.

So I've started rigging my character and i want to add a face rig so i can use some basic facial expressions. Since it's for a game i can't use blend shapes and so need to rig it with a skeleton. For the life of me i can't find a decent tutorial on this. Could someone please point me in the right direction or post a face rig that they have done so i can reference off it (if skinning is included that would be grand).

Thanks All
Ben

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