Hey All,
I'm currently studying a game design/art course at uni and we have to build a 3d bipedal character this semester (model, texture, rig, animate etc etc). I'm trying to work ahead of the class and get as much done as possible as i have other subjects i'm not quite so passionate about.
So I've started rigging my character and i want to add a face rig so i can use some basic facial expressions. Since it's for a game i can't use blend shapes and so need to rig it with a skeleton. For the life of me i can't find a decent tutorial on this. Could someone please point me in the right direction or post a face rig that they have done so i can reference off it (if skinning is included that would be grand).
Thanks All
Ben
Replies
If you want a nice book on the subject (that's Maya-centric), I'd recommend the Art of Rigging Vol 1. The first volume is enough to cover the basics of setting up characters, including face rigs.
http://www.cgtoolkit.com/book1.htm
So yes, maya.
Thanks FunkaDelic i'll check it out
They have a sale atm so it's 20% off.
Start simple:
Drop in a jaw bone and two eyeball bones, and skin to those. Adding a tiny bit of eyeball weighting to the skin around the eyes will look more natural.
Add eyelid bones, blinking will bring the character to like.
Add a couple of eyebrow bones above each eye.
I've ended up purchasing the face rig tutorials which DimitrisT recommended so I'll give it a go and see what i end up with
When you are looking at facial rigs you'll need to remember that unlike the rest of the body there aren't lots of joints - it's basically only one large bone. Rotation works fine for the most part, but muscles are actually contracting. That's why I mentioned translation, because you get better deformation from translating some of the deformers like the eyebrow ones.
Thank you for the advice i really appreciate it.
It's for a uni project and i can nearly taste the HD already :P
I highly recommend these to anyone wanting to do something similar.
Cheers