This is a sort of practice map in UE5 while learning how to make a level with just trim sheets. Expect more updates soon! In the blockout phase for now.
Another blockout update. Right now im using photo textures from the refs as placeholder till I get to refinement. Re did the lighting and gave the sky an overcast like in the refs. Most building and prop will be based off trim sheets.
All of my props like this one will use trim sheets to give them much more of a cohesive feel. Im using the Sunset Overdrive bevel trim technique for the props.
My only question i how do a place unique texts, etc on crates, barrels, etc
using a trim sheets. Do I make a decal trim sheet to compensate?
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