Hello ! Today I'm trying to learn a little bit more the software. For the moment I know how to model, how to unfold an UV and various odds and ends. But I do not know any of the materials system, so I was testing this last night, and I can not load a texture and apply its alpha. To manage the transparency of it and see it…
Hey! New guy here :) We just got Phoenix licenses at my school, and I'm trying to learn it. So I've been following some tutorials by Svetlin Nikolov, on how to make some sweet explosions. He's using MR in the tutorial, so naturally I used the same. But somewhere along the path my explosions wouldn't show up in my renders,…
or 1. uv your lo poly 2. align meshes 3. create a skylight 4. press zero 5. check the enable box under projection mapping area 6. click the pick button and select your HP mesh from the list 7. scroll to the output section and click add 8. select normal and lighting maps 9. set your map settings in the common settings area…
I am in fact. Though I just rendered an AO map and its taking just as long. 30 min and only half of it's rendered Edit: just rain other tests. It's happening with any mesh I bake with or without a skylight. Now I'm at a loss
been a while since ive used maya but doesnt it handle viewport smoothing and render smoothing levels seperately? Id take a look in the attribute editor for the render itterations
Hi, I'm getting large black circle on Lighting Map when rendering to texture using Mental Ray. The scene consists of terrain laying at 0 height (Z coordinate) and a few buildings. Notice the large black circle, near the center of resulting texture. It appears at the origin of coordinates - around point (0;0;0). I know I…
Hey everyone! Here is a WIP of the character direction for our upcoming web series. We're creating a character driven cinematic series/game rendered entirely in UDK that takes inspiration from films such as HEAT and THE TOWN. P.S We are looking for highly artistic first-person texture artist and modeller, UDK matinee…
Im trying to render to texture my my high tire to a low one, but the treads on the maps looks as if its overlapping and I cannot figure out why. Ive tried using local,world and screen, but nothing works. Its on the outer part of the tread. I uploaded an image to photobucket, but was to big to put in here so I added the URL…
Bluezoo, real-time rendering using Unreal Engine and Alembic pipeline which allows more complicated rigs to be used in real-time, without interfering with the creative vision. Amazing job, Full article here - http://www.animationmagazine.net/shorts/blue-zoo-unleashes-merry-mayhem-in-christmas-short/…
I've recently created a low poly character which I love, only to find these "low poly lines" showing in my render and I cannot seem to get to rid of? Can someone please help to solve the mystery? Below is my model in Edit Mode (include marked seams): Any help is appreciated! Thanks!