Hello !
Today I'm trying to learn a little bit more the software. For the moment I know how to model, how to unfold an UV and various odds and ends. But I do not know any of the materials system, so I was testing this last night, and I can not load a texture and apply its alpha. To manage the transparency of it and see it in xsi.
How to do the transparancy/translucent on a texture in xsi ?
My search on google brings me back to old method that I find difficult to implement.
Note : I'm not trying to make a render, just visualize the texture when I modeling. I use xsi for export my model to the UDK.
Replies
I tend to keep my transparency as a separate texture when working in XSI, there's ways to do it with alphas and png transparency, but I like to keep it simple.
crtl+7 brings up the material manager, its a really simple node based system.
you can either click on Nodes > Texture > Image and double click the teal-ish box called image, then click new to find an image
or
double click on the phong node (or whatever texture type it is), click on the transparency / reflection tab, and click on the little plug by the colors and click image, then click new to find an image
(clicking invert is optional, I did it to make black=transparent)
I just try the method of cryrid, that's work !
(using a dds texture and its alpha channel)