http://www.gamesindustry.biz/articles/2014-01-20-booth-babes-damage-foot-traffic-leads-at-events-study-finds?utm_source=newsletter&utm_medium=email&utm_campaign=european-daily Maybe you guys can spread this to people that make decisions about your companies representation at conventions. So aside from the ethics or morally…
Hey guys. Im currently taking the Comic-Con 2014 challenge. I'm working on Iron Spider-Man. I'll post my progress here, please leave comments and suggestions as I advance! thank you!. Im blocking out the proportions and anatomy of the sculpt first. I know Spider-Man isnt very muscular, but sculpting the muscle bodies is…
I was thinking of doing a relection map for the lipstick on a character I am doing( in maya 2014) I thought that doing a black texture map with white for lips would do the job, but its not working - anyone got any tips for this. i tried putting the texture in the reflection slot, then tried reflection color, but noy joy so…
I am posting here because it seems nvidia devtalk forum is a semi ghost town. I downloaded the PhysX DCC tools for maya 2014. it's a msi file. I am running OSX. I am thinking I can't install it on OSX. Am I wrong? Is there any other way to do Apex Cloth rigging on OSX? Regards, Your friendly neighbourhood Noob.
So I've upgraded from Maya 2014 to 2016, and I notice that in this version whenever I start having more geo in my scene, strange artifacts appear when I have the wireframe on shaded display on. Here's an example, where I turn the wireframe on and these floating lines appear all over the place and appear and disappear as I…
are there any viewers or plugins for 3dsMax (except the command line viewer inside the DirectXTex sources) that are capable of handling the DDS DXGI format? 3DS-Max 2014 and 2015 can't load those dds files (wrong header) and maya simply freezes when using a material with one of those dds files. this format is available…
Long time lurker on Polycount, I thought its high time I created an account and start a sketch book here, and start getting involved. I will be happy for critiques on all my work, with the possible exception of works of self expression, but I will comment on the work if that is the case. To get it started here is some of…
Andrew Price just sent a Newsletter with some very nice blender shots, you may enjoy... I like the "17. Plunder Pirates by Dan MN" most :D I wish u all an even better Year 2015 :P And thanks to all the Polycounters than helped me with tech issues in Forum :)…
Hello fellow Creators & Summoners! I am so glad I found this contest, this sounds amazing! Time for some planning & tinkering! :D ! ________________________ Latest update 2014-12-18: There we go! ^^ I am so happy with the result. Thank you all for pushing me and motivating me to achieve my goal, to improve as an animator…
Greetings! This is my entry for Gameartisans' 2014 BlizzardFest Challenge. It's pretty much my first serious attempt at creating a character as I usually work on environments for Beenox (Activision). I must admit I spent most of my vacation time doing this, it was a lot of fun and definitely worth the effort! :D…