Alright its been a while since ive been in here but I have a question for you all, I feel like im doing something really stupid. Or rather, theres a simple solution.. On to what Im struggling with. Im following a Pflow tutorial located here: http://cgcookie.com/max/2013/05/31/cloaking-with-pflow/ I followed his material…
I'm making a computer and on the monitor I would like to have an image that shows some kind of disruptive lines on it that has some timing like if the monitor was failing. Anyways, here's an image of my computer with the normals, still working on the materials and if anyone knows a tutorial it would be greatly appreciated,…
hi, I notice strange problem I am not sure if I did it wrong but when I add wood material for my desk model, and my desk got symmetrical UV it show a noticeable seam line here some image : but in substance painter looks fine . in left substance painter in right DDO
no no, any help is appreciated. It's a pretty complex thing. [ame=" https://www.youtube.com/watch?v=zggG0wCD7yw"]UDK Ocean Material Download Knights: Spiral Islands - YouTube[/ame] Here's an example of what I mean. I downloaded this shader, but it doesn't seem to have some of the bells and whistles that are in the video,…
You could increase the contribution of the normal map to give it more roughness and thereby blur the reflection, see "Distortion Strength" parameter in the material here: http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingDistortedReflection.html#Creating%20distorted%20metal Also if your main normal map doesn't have…
Hello - i'm Adam from Playdead. We’re an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person, science fiction, open world adventure set in a remote corner of the universe. We are looking for an experienced…
Hi everyone, I developed I plugin for Toolbag that I figured could be useful to some of you. https://www.youtube.com/watch?v=nd9kbRYXNI0It automatically assigns textures to the respective materials in the scene, with a good degree of flexibility, to meet the majority of workflows. It also features some extra things like an…
I had this problem in 1.6 and after I upgraded to 1.7c. I'm using Photoshop CS5.1 and this problem popped up today. Here's my ID map: Here's what I link it up to: Blue - Platinum Red - Painted metal Green - Painted metal White - Steel Orange - Glass Pre-generation: Post-generation. Here's what dDo gives me after having a…
Here are a small number of materials and textures I worked on for Call of Duty: Infinite Warfare. It was my first time working with a triple AAA production. It was truly a real pleasure getting to contribute to this project and an even greater pleasure working with so many amazing people! Primarily my work focused on…
I find that when i use an obj to generate textures in quixel... sometimes the 3d previewer has no material and nothing i change in the texture is ever applied to it.. sometimes its just 1 peice of the model that has that. What gives. Having lots of trouble with this. Its kind of a show stopper here...