After much contemplating joining the community or not, I've decided to cast away my shyness and anxiety and post a little bit of what I'm currently doing in hopes I can receive critique. That being said, I've been really interested in hand painted textures and decided to try a couple of things with a very simple model.…
So i have two questions * How do I make a texure glow without effecting the color of the texture * How do I export a custom game type when packaging... i only get deathmatch when i export 1. I am trying to make a slime texture with a green outer glow and a TV screen glow but when I use the emissive to make them glow I can…
Going down the list: Group Asset Shot The group shot of assets has a poor cel shading attempt, the models also appear to be very simple shapes with very simple textures. Maybe with a better presentation they would look more appealing, but as of right now it's just a pile of shapes sitting atop a very low resolution, poorly…
There must be something I'm missing here but I've been looking around trying to find the answer. If I missed it my apologies but this is really driving me insane. Basically how do I export the full res texture when I am done? So I create the project with the full texel density but my work resolution I've set to 50%. How do…
Anyone know a good way to set up random texture tiling in maya, where you create a few different variations of a tiling texture and they randomly get placed on a mesh to eliminate repeating patterns? I got a solution working from this tutorial but it seems to use alot of resources and some textures seem to repeat more…
I'm painting textures in photoshop using the 3d painting features but for some reason its fickle. Painting directly on the texture with the UV overlay is very slow and some times terrible. But painting directly on the model is incredibly fast. I'm using a -2000 poly model and a 1024x1024 texture so i see no reason i should…
Hey! Welcome to Texturing! So, some feedback - Firstly, ditch the color backgrounds on your presentation. They're super distracting and ultimately end up subtracting from your art. Your textures are a good start! I like the ideas, and I like where you're going. Some things you should keep in mind: Your textures are really…
Hi, I am not sure if this is the correct place to post my question, so please do forgive me if I have posted in the wrong section. I have done basic modeling in 3ds max till now and never used textures before. But now I am doing a small project where I want to submit a weapon model to a game called Dota 2. I have tried my…
Hey all, Im working on a model that requires all UV shells to sit edge to edge on pixel borders (low res textures). Ive used pixel snap in Maya to make sure all my UV edges are on pixel borders. Everything appears to be fine with my shells. However, my texture is bleeding pixels across UV shells. Nothing appears to be…
Sorry, I couldn't find a better way to word the question. Basically, sometime ago I've read that its more performance friendly to have one larger sized texture than multiple smaller ones, like say (1) 4k texture vs (4) 1k textures (though I don't know how true this is). I've only been doing 3D for personal/portfolio type…