Hi Guys, here a project I finished a year ago where I was learning how to rig cars in unreal, by that time I had finished my generic SUV so I decided to use that vehicle for that project. Video here: https://youtu.be/m5LrAU2R3Mg model v
I have just rigged/skinned a character but noticed the pivot when selecting the mesh is way off the center. If I center pivot the skin/bones separate and it's screwed. Any solutions please?
Currently I'm working on a 3d rig in Maya and i was wondering if there was a way to inverse the attribute variables, the main problem i have is that i have a mouth control which is oriented to a mouth joint, however the mouth joint has revered variables, so when i lift my mouth control up, it gives me a negative variable…
Hello, For some reason the rig gets twisted once I place the up vector on the IK, please help. I constrain the locator from the start to the goal using "direction" and this happens all the time
Hello, I am new to this forum and I wanted to know if there is only one way to rig vehicles in Unreal Engine ? My workflow is to make the skeleton and bind it to the model in maya to be able to control the vehicle in Unreal, but are AAA Racing Games developers using this technique or it depends of the engine ? Thanks for…
Hi Guys, I'm getting into character rigging and was wondering if you have any good tutorials. Paid or free, as long as its the full process with IK/FK blending and other key details. I'm currently using Maya LT but most of the videos would apply to Maya as well hopefully. Thanks!
Howdy all. A co-worker stumbled on this gem. Its a game powered purily by rag-doll physics and code. I can't get the idea of hidiously drunk people brawling out of my head.:) http://web.t-online.hu/archee83/sumotori/ enjoy! John
Does anyone know where i can find a tutorial where it teaches you how to insert bones into your character? I watched Poopinmymouth's rigging tutorial I just dont know how to get the bones working for my character thnx
Hi Everyone, After watching many youtube rigging tutorial, I have been trying to figure out for some time now, why people create groups for curve controllers. What do those groups help to offset? Very similar as why we need controllers for joints? You could easily animate the joints, but i don't understand why that's a big…
Hey guys, just a minor problem I cannot get around. I thought it was to be fairly simple. So I want my IK Control to RotateY and for the IK's Twist to do the opposite. I've used a multiplyDevide node to invert the values. But it's given me no effects. The twist still moves equivalent to the Rotation...? And I want to avoid…