I think the modeling is top notch. After staring at it for 20 seconds there was something that bugged me. I started thinking it was going to attack me with those hoses, a face began for form. The area firebert circled reminded me of a pair of eyes, maybe close both sides together in the middle or add something to distract…
Normandy Outline Better compo - circled road More vehicles - plane tanks Dead bodies - b dogs model More damaged buildings More sense of depth Tiable textures Stronger sense of life More french stuff Still frame of life Plane crashed Plane crashing Tank in building Bombed out buildings
Looking good, the gradation of the glow into the main sword is a nice touch. It might be nice to bring it down a little more (closer to 1/3 of the sword) or have a larger falloff. Also, the marmoset viewer is nice, but the angle of these renders isn't very flattering to the silhouette, the handle (if you include the metal…
Insane opens after you beat the game the path is straight down from the barbarian boss level. there is no visible path, but if there is a circle in front of the cave, it is unlocked. and the last 4 bosses should be insanely easy if you have maxed magic. Just rapidfire splashdamage them. The final boss you just need to jump…
Your homebrew game has really annoying patterns, those accellerating circles require more luck than anything to get through and the boss's pattern is way too tight to stay anywhere in front of him. And where did you take that boss music from? I'm sure I heard it before somewhere, some RTS?
I just figured it out... that's why you're skipping sketch group: you're agraid of getting -whomped- in Metroid. Yeah, I dislike the touch control in Mario64 also; if only the control circle would stay stationary, it wouldn't be a problem. I ended up going with the d-pad which actually works out very well.
A perfect circle is appearing in part of my normal map for a Scifi gun im modeling. There is no reason at all why this is happening, I cant figure it out. Im using a cage which is correct, the HP is not protruding through the cage nor is there any geometry behind it that would project onto the handle. Edit - The Uvs are…
I'm trying to model a door similar to this one that I found: I really like how there are outsets that mimic the curvature of the center circle, but I'm struggling to replicate that in 3DS max. I used a Boolean to cut the hole out, but I don't know how to perfectly match the curve like that. How might I go about doing it?…
When I parent my circle nurbs to a pole vector to be able to control the direction of the elbow the shoulder joint twists severely and does not act right. My IK tool is ik IKRP, and it is connecting the shoulder to the wrist Thanks! Ill upload the file when uppit is fixed -.- hopefully someone will still understand me
I working a HD model of Beatrix from FF9. The shots I have planned will show off the detail in the character and her weapon. The question I have is how to go about modeling the ornamental part of the hilt. I using 3DS Max for basic shapes and Zbrush for sculpting. I have the part in question circled in red below. Help by…