I'm trying to model a door similar to this one that I found:
I really like how there are outsets that mimic the curvature of the center circle, but I'm struggling to replicate that in 3DS max. I used a Boolean to cut the hole out, but I don't know how to perfectly match the curve like that. How might I go about doing it? Thanks!
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Off the top of my head, I would just select some faces and bevel them, or inset then bevel. There are half a dozen ways to make it work but without seeing it, its hard to say which one would work best.
With a tool called Inset or you can use bevel.