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Normal map issue

polycounter lvl 7
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Moltar polycounter lvl 7
A perfect circle is appearing in part of my normal map for a Scifi gun im modeling.  There is no reason at all why this is happening, I cant figure it out.  Im using a cage which is correct, the HP is not protruding through the cage nor is there any geometry behind it that would project onto the handle.

Edit - The Uvs are also fine.

Anyone have ideas as to why this is happening? 


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