I wrote some scripts for Photoshop that I thought might be handy, not sure if people already have all this set up. It allows you to save your texture maps with the push of a single button and adding the appropriate suffix depending on the map. No more constant File > Save As. ----What it does---- - Saves out all texture…
Hi people. Hope you' re doing fine. I had a " little" problem with my 3ds Max' s CAT ( Character Animation Tool) . It looks like my saves of my rigged model ( a simple human, really) gets corrupt. I do all the work ( rigging, skinning, animating etc. ) and when I save the file either as a .max or .chr and try to open them…
Maybe it would possible to add a bookmark feature that acts as clean screenshots. Notes / draw overs could be saved per bookmark while still allowing for free orbiting of the model by the reviewer if they wish to do so?
Greetings Everyone, I'm looking for a way to embed a log or list of changes made to an image inside Photoshop. I am hoping this will save with the resulting JPG, TGA, or RAW files metaDATA so down the road if I save out a example_adjusted.JPG file it will have a list of changes saved somewhere inside of it. If that's not…
I have to wonder how to import content in a certain way in order to be able to save it in UDK. It's giving me an error message and says it cannot save the package of custom meshes and textures. Do I need to put the assets in a certain file under the UDK temple?
You're making the assumption that elasticity is important, but it is not because games are a one time purchase. You have a limited number of potential customers and they're all only going to buy the game once. Selling at a price lower than what a customer might have paid removes them from your potential market and you lose…
I am having some problems in udk.I have created a scene with lights and static meshes of houses.I need to save the static meshes and lights together as prefabs so they can be imported from the content browser into another level. Problem is the lights seem to move out of place whenever the prefab is scaled.Is there a way…
Hey guys I am trying save my gloss map into specular map inside photoshop, So I can use my gloss map inside Marmoset toolbag. I know how to just save a normal alpha like if I was going to make a transparency map. But I have no clue on how to save an image into the alpha, any help would be very much appreciated!
Got a problem where what i am rendering in Max isn't how my images are being saved. If i copy it to photoshop and then save it comes out as shown in the render window. There are no render effects set up or anything like that its just a basic scanline render. I did have a brightness/contrast render effect set up on another…
well i am trying to make custom shelf but when i try to save it in the script editor it says "check write permission". Really want to fix it just so i don't have to make new shelf every time i start maya also happens to gozbrush the tab is there but not the button to transfer to zbrush. any help/suggestions will be very…