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Lights saved with prefab problem?

polycounter lvl 10
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melviso polycounter lvl 10
I am having some problems in udk.I have created a scene with lights and static meshes of houses.I need to save the static meshes and lights together as prefabs so they can be imported from the content browser into another level.

Problem is the lights seem to move out of place whenever the prefab is scaled.Is there a way this can be fixed?I am using the February version of UDK.

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  • monster
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    monster polycounter
    I'm sorry I can't help you other than saying that when I got a chance to talk to some Epic guys about prefabs in Unreal 3 (during an engine evaluation) they said "The guy that was writing the prefab system left the company before he finished, and no one ever picked up the work." He was hinting to us to not use prefabs.

    Hopefully your issue has an answer, just thought I'd share in case no one else replies.
  • melviso
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    melviso polycounter lvl 10
    Thanks monster, no worries.Couldn't find a solution either. Just readjusted the lights after scaling the prefab in the master file.
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