I have to wonder how to import content in a certain way in order to be able to save it in UDK. It's giving me an error message and says it cannot save the package of custom meshes and textures. Do I need to put the assets in a certain file under the UDK temple?
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Now, when opening an existing map it automatically loads all assets in the content browser. However, I've yet to find out how to keep meshes on the map after exiting UDK. I came back to my computer and it crashed, I reopened the file 13 and all my production was gone. 4 days worth of work.