Hey hey, For the current LPC I am using an FX shader that allows me to vertex texture blend. However, when it renders, it renders it as a flat colour. My understanding is that FX shaders won't render. So what I am wondering, is.. 1.) How can I render vertex texture blending inside of 3DS max ? (2008) 2.) Can you actually…
Maya: Camera background color when rendering So I was following this tutorial http://cg.tutsplus.com/tutorials/autodesk-maya/how-to-render-wireframes-with-ambient-occlusion-in-maya-using-mentalray/ And on step 22 it says I can change my camera background color which I did and did some renders and they looks awesome instead…
Hi! When it comes to rendering your models from Zbrush or Mudbox for you showreel, which renderer is best to use and what materials? Thanks for the replies in advance! :D
Renders from my Advanced Illustration for Production Class. The sketch on the right is my instructors drawing, the renders on the left are my 3D model of his building.
For my arnold renders I have a few different render layers and when I render them without merging AOVs selected it creates different folders but with merge aov's selected I only get one master layer. Does merge aov's merge in render layers as well? Would I just need to extract them in nuke?
So the problem is that i do not know how to render the shadow caused by the light emission from the IBL. The only way i can render it is by using "use Background" shader, but i do not want to do that as my final render. I want to be able to render it solo, with a render pass, for example. Please any help would be…