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Using an .FX shader, would like to render it (scanline, 3DS Max)

polycounter lvl 20
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adam polycounter lvl 20
Hey hey,

For the current LPC I am using an FX shader that allows me to vertex texture blend. However, when it renders, it renders it as a flat colour. My understanding is that FX shaders won't render. So what I am wondering, is..

1.) How can I render vertex texture blending inside of 3DS max ? (2008)

2.) Can you actually get Max to render FX shaders? Is there a setting somewhere?

Thanks

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