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Maya normal map channel creating rough surface in render

As you can see by the pictures below, my normal map is being rendered incorrectly (using the maya software renderer). The red area shouldnt have that noisey texture. The material bump node is set to Tangent Space Normals so im not sure whats going wrong. I baked the normals in Modo.
brokenNormalMap_1.jpeg

Body_N.jpg

Any idea whats causing this?

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