Here's what happened: my pc popped. That put me back and few days getting new parts only to find out more damage was done putting me weeks behind. Instead of this delay, I'm releasing the demo early with a Pre-Demo version that was currently testing for the full release. The plus side is the demo is out. The downside is…
What would it be? i was bored yesterday and cracked open my sega genesis and popped in Herzong Zwei,i have met many people who played it but man what a fun game,it is probably one of the first real time strategy games i ever remember playing. http://www.fortunecity.com/skyscraper/cache/1286/cb/herzog_zwei.htm the whole…
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks. Link to the old…
A Character (old Mercenary) created using 3ds max for base mesh of 4452 polygons and Zbrush for detailed sculpt. Comments and critiques are most welcome. Some updates
I'm relatively new to the 3D modeling world (couple years now) and I've always done just a typical high to low poly bake with my high poly mesh and my low poly mesh. I throw it in xNormal (or Substance) to bake out my Normals and tweak it a bit in Photoshop if necessary. However, I've been following a tutorial series over…
Old handle model. 2170 tris . 2k texture Basemesh made in Maya, High Poly in Zbrush. Baked and textured in Substance Painter. Sketchfab viewer included model
Here is high poly of old generator for UE4 game. This is meant to be badly corroded non-functional partly broken machine prop. More detail will be added via normal map, thats why this looks so bare atm. id really appreciate your comment at this point.
Hey everybody, I just kinda finished this old tv and I'm looking for some comments or criticism on how to improve it. total polycount: 410 tv texture: 512 dif/spec/nrm table texture: 256 dif/nrm