I think in general the advice about old work hinges on evolving "taste" and overall eye for quality. As one progresses and learns more overtime they realize that their old art is not up to par any more in their eyes (sure at the time it appeared as the best art piece ever, but now several years later they realize that…
Uh, idk what I was thinking when I posted that... Well all you need to do is edit the .UC file. For time limit it is stored in UTGameSettingsCommon / UTGameSettingsCTF / UTGameSettingsDM / UTGameSettingsPersonal / UTGameSettingsTDM / UTGameSettingsVCTF Time limit is found in the Default settings, something like…
Hi, I'm working on these panels/walls for UE4. I did 2 sizes for modular pieces (panels/walls, ceiling, ground) 300x300 / 600x600 in Centimeters Units. For all the panels/walls, I have 3 Sub/material iDs : ID1 : Panels/Walls ID2: Frame windows ID3 :Glass ( Frosted glass ) I unfold each panels/walls (300x300/600x600) like…
Hi Folkz! At the moment im baking my MP5 and for the Color IDs i used the ink n paint material. But when Baking it comes out so: The Black Areas which looks like errors bake fine, but its confusing to watch and correct the red painted (RayMiss Check) parts when it looks so... In school i had the same problem with the ink n…
Hi! I have a problem with Zbrush and my wacom tablet. If Windows Ink is enabled in Wacom preferences, my pen isn't reacting instantly in Zbrush, I have to move the pen around until ZB notify the movement. If I disable Windows Ink in Wacom preferences it fixes the problem, but then I don't have pen pressure... I seen there…
Hey people , iv had this sdk idea inspired by Shimmer`s head, so i thought on makin a small and easy SDK too , this guy is called "helmet guy" dont ask me why, but its his name lol , well here are the specifications : 186 triangles it is recomended the use of a 256x256 texture sheet the file format is .3ds so i dont think…
What do you use now or your processes? TLDR; i just want more options, i do it manually. I tried blenders auto-uv's and some plugin, i do it all manually still - just asking if there maybe some solution that people find absolutely amazing compared to manually placing islands (that saves time), i also manually unwrap. TBH…
Ive been watching this thread from the beginning, and I must say I was thinking similar thoughts as Adam. From the looks of your website, it seems that you worked on mass effect 2!? Yet you are making this really basic scene. Not only is the scene super basic, but its also super boring and unimpressive. I looked at some of…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
SDK normally stands for Software Development Kit. That allows you to kick start in coding by modifying the ready made code given to you by someone else or a template / library that you can refer in your code. SDK on Polycount's PnP stands for Skin Development Kit, where people would post their low poly model for others to…