I've been trying out some megascan surfaces and plants in Maya and it connects the following to a Vray material: Albedo - Diffuse Color Roughness - Reflection Glossiness Opacity - Opacity Map (for leaves, plants etc.) Normal - Bump/Normal mapping slot (Normal map in tangent space) I've been able to set up AO and…
The LOD exporting for UE4 seems strange to me. I cannot export multiple LODS as one mesh asset and the mesh that gets created always imports materials as new. I would expect that i can export multiple LODS and that the mesh would contain those LODS within its settings.
Unfortunately I didn't had the time today to really get into this as far as I wanted. So I just managed to create a rough blockout in max. The goal of it is, to get the general spacing/placement. I ralized that there where some perspective issues in the picture (e.g. the reptile pilot is not in the middle line of the…
This is my second skin entry to this contest. This time I went with the desert eagle for the weapon. The inperation is comming from the star wars movies. Reference images and concept This is my first very basic sketch. It will look different when it's completly done. Update First picture from photoshop.
I'm new to polycount, and in general do not yet have very much experience in 3d art. I am going to school for it and am primarily focused on environment art. This is a piece I am working on for class and have a limited amount of time to work on before it needs to be "complete". I'm trying to learn as much as possible on…
Yes, that's right. In my industry job and from other artists I know, using AI in production is becoming more prevalent, for better or worse. My personal opinion is it can be abused, absolutely - but it's not going away and this was a test to see if I could use it minimally and effectively in small doses. To bridge the gap…
Hey guys, these screens are from last august. I am getting my portfolio together for my last quarter at AIP, and i figured i'd share this project that me and my friends made. I though that they turned out real nice, but i'm sure the guys and I would love to hear any comments or critiques. Most of us are registered on…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…