Hi! Out of curiosity, can you link to one of those characters with high resolution textures you're refering to? If the goal is to create a game character, I would rather look at actual game assets for reference. In both Unity Store and Unreal Marketplace, you should be able find sample projects. Can use those to learn from…
those seems could also be due to stretching on the adjacent faces or the facenormals facing in different directions. one way to fix those is to add cuts on flat planes and use those as UV seams so the faces on adjacent to it face the same direction. maybe that will help.
....please punch Cthulhu in the face...please punch Cthulhu in the face...please punch Cthulhu in the face... The more I think about this movie, the more excited I get for it.
I do have the latest update for the character's face. I'm not sure if it's any better than the 1st update on the face though. It's based loosely on Dane Jackson's face
[ QUOTE ] Face is too long buddy! [/ QUOTE ] I think the forehead is getting a bit high, but the face can be that long if you want. Its just not a typical face.
Is it possible to disable face highlighting when selecting groups of verts/edges? It is really annoying. If I want to select faces I'll go into face sub-object mode.