Yeah sure bobby kotick's wage is massive, but it is also a tiny fraction of the companies yearly profits. Also most of the wage was based upon stock awards, from his $159 mill in stock. yeah its a bit shit but you have to look at it in context, its not like the company brought in 100 mill, and he brought home 60 mill out…
I'm developing a tool regarding shaders in Maya and I'm learning pymel to do it (until now i rely in maya.cmds and mel). I like pymel a lot but i'm having trouble to understand the hierarchy of nodes like color. i know that you can set a color in a shader like this: selObj = pm.ls(sl=1)
blinnDark = pm.shadingNode('blinn',…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
The box guy reminds me of Faust from GGXX, but damn that idle anim is on par with SF3:3S quality wise. Are you coding the engine yourself or using Mugen? I'd LOVE to playtest for you as fighting games are my fave genre. Anyway, I know you want to do a sprite based game, but have you seen Chaos Breakers by Taito? It's using…
(if you dont like coarse language, bear with me, im angry) http://bb.mooseskins.com/rammed/ not only will you lose your licence and go to jail, but you may also ram into some cars and fuck up someone's new car. I was *not* driving, i was in my apartment watching Meet the Fockers (had actually just finished and was going to…
Hello everyone! Long story short. The game art I created looks much brighter and vibrant on my home monitor than on my work monitor. On my work monitor it looks much darker. Does anyone know if there is some kind of "standard" monitor for game art or is there a certain type of monitor that I should be using? Or a certain…
I think the goto book of the day for facial modelling and animation was https://www.amazon.co.uk/Stop-Staring-Facial-Modeling-Animation/dp/0470609907 probably still relevant when trying to achieve "character" :/ I've got a first edition copy from 2003
I am texturing car in substance painter, when I bake them in substance choosing using UV title workflow and convert each tile into a texture set, one of the texture set automatically moves to an existing different UV set or tile causing it to overlap with it and hence baking has those overlapping prints. I used Maya and…
So it's a matter of definition then. Yes, I completely agree that there is a group of pirates who will not buy a legitimate copy no matter what. Be it sticking it to the man, supporting the "scene" or "punishing" companies, they will come up with some bullshit reason to support it. However, I do not believe that these…
Hello I had a scan, few milion polygons, i "converted" this (retopo etc.) into a lower poly version of 10 000 polygon and Diffuse, Displacement (32 bit EXR) and Normals maps (the "standard one" - purple-ish :-) ). I deleted the original scan. Now i "discovered" that i would like to have also even lower poly version of this…