i use a bamboo at home. does the trick from a functional standpoint ( though i really miss the app specific settings of the intuos. fuck you wacom for leaving that out of these lower priced models ) so i feel little need to upgrade to an intuos 4 exceeeeept that the fucking little shit drops out ten fucking times a…
Fantastic work! Curious about the sale of Phoenix labs to Forte, critical path games should attempt to buy back the ip from Forte or any possibility for asset buyback. A good article on that saga, https://www.gamedeveloper.com/business/what-happens-when-a-secretive-blockchain-company-buys-your-game-studio This is more of a…
I am interested in the hand painted process when it comes to shadows and having a directional light in your scene. Im having an interesting discussion at work regarding painting in shadows on a model and it conflicting with the directional light. So how does diablo 3 handle how the lighting in their textures, is it a basic…
Hi all, I'm creating a new character. I currently have 3 texture sets for it and was wandering if that's too much. I'm want to size it down to 2 but I don't want to lose quality when I end up texturing. This character is gonna be used for rendering for now but later I would like to implement it in a game. At the moment I…
Hi! I'm making assets which are to be used for destructible meshes in Unreal Engine. I'm running into a problem with the bakes and I assume the Ambient Occlusion. I don't know how not to get the data from Zbrush concerning where different meshes overlap for when baking in substance painter. Each piece is separate in Zbrush…
I don't blame him for not wanting Spiderman 4 to be the same kind of abortion 3 was. Better not to rush it and stuff so much in again, or release it at all, it seems. It's disappointing that 3 even exists because the series should have continued getting better each iteration. not worse, especially with the amount of time…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
Hello, i've been learning 3ds Max for a fair amount of time now however there has been always one question that I cannot find the answer to. OK, so I know how to create probs using sub division techniques like turbosmooth and mudbox etc... But would I use the same technique in creating an object like a house? Thanks for…
Hi all, Uni student here. I'm still pretty new to 3D work, and I've just finshed retopo on a bust I did in Zbrush. I would like to take this character in VFX/Cinematic type work when I'm finished with it. I'm watching a tutorial, and he has his maps like this - this is UDIM right? This sort of workflow is ok for cinematic…
hello like the title says im trying to figure out the best approach for making a brick wall and arch. im wanting to start a scene based on this piece of concept art and am not really sure if i should just photosource it and generate normals from something like crazybump which would work good for the flat surfaces but would…