I'm creating a new character. I currently have 3 texture sets for it and was wandering if that's too much. I'm want to size it down to 2 but I don't want to lose quality when I end up texturing. This character is gonna be used for rendering for now but later I would like to implement it in a game. At the moment I have a lot of space but I plan to crank up some of the size for some of the UV Shells as there's too many smaller ones and it's also not done yet, so it will get filled up.
What do you think? Should I preserve only 2 texture sets for this character/characters in general or is adding more an okay thing? Thanks for reading!