Hi all, Uni student here.
I'm still pretty new to 3D work, and I've just finshed retopo on a bust I did in Zbrush.
I would like to take this character in VFX/Cinematic type work when I'm finished with it.
I'm watching a tutorial, and he has his maps like this - this is UDIM right? This sort of workflow is ok for cinematic use but not games as most engines don't support UDIMs, correct? Just trying to make sure I understand everything properly, this hasn't been covered in my lectures.
Also sometimes when I'm unwrapping the UV shell will collapse in on itself - relaxing it doesn't seem to help in getting a similar structure to the one the tutorial has.
Thank you!
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