I have a large object (a vehicle) it has multiple objects I've modeled it in 3ds max. I'm having issues figuring out how to get the correct texel density across all the objects so that when i bring the model into substance painter I can have decent looking non distorted maps. I've found tools that help you set the density…
Alright guys,I am experience this issue every time I reimport the slighty changed mesh. So here the smart mask (dirt) is as it has to be: This is the same smart mask after reimport the same Mesh: Do I something wrong on the reimport process?Is there some setting to do? So I hope you can help me, this behaviour is driving…
Any opinions? I honestly tried to use it . Wasted a few weekends looking through tutorials . But since Blender had geometry nodes never looked back to Designer. Have we missed something cool with model graphs ? Are they moving it to separate app?
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Hey everyone! At the start of the new year I wanted to dedicate time to working on a large-scale project. I decided that I would take the workflow from Cold Iron we have developed and try to apply it to a Next-Gen asset. Next-Gen in this case for me would be anything Xbox Scorpio+ (excluding PS4Pro, X1, PS4). I wanted to…
Hello all, Let's get straight into it! This game is an open world multiplayer survival game taking place on large map composed of a main jungle island and other land masses separated by rivers and ocean, crawling with native creatures. You have crash landed your spacecraft onto this island. You have nothing, your ship…
Hey there, I've had this question in my head for a little while now and I haven't quite worked it out or found a way around it... but I've watched all these tutorials about baking maps to use with substance painter and I'm wondering how flexible SP/SD is when you use maps from xNormal... So my problem is that I've baked…
Hello, I was hoping i could get some answers in here; I was watching this livestream : https://www.youtube.com/watch?v=F-AFNe-gtZg&t=490s&ab_channel=JaredChavez min 3:43 and for the baking he's only using one low poly mesh, yet he has multiple high polys for the baking, How does this work? Shouldn't there be the same…