Hello, I'm looking for an experienced artist, who uses Maya. I have a stylized high poly body and need someone to make a head model in Overwatch style, then retopo the whole character, it's very important to have clean topology especially on face because it will be animated. You may also need to do some UV and texturing…
Hello, I have MDL Half-life 1 file. Using Milkshape I converted it to a bunch of SMD files. How can I merge all this files into 1 SMD file or any other of these formats: MD2, MD3, MD5? .wysiwyg { background-attachment: scroll; background-repeat: repeat; background-position: 0% 0%; background-color: #2c2c2c;…
Hey there! :D Always been frightened of coming on these types of forums for a fear of being COMPLETELY destroyed via the comments :P However, I want to become a better game designer and modeller more than anything else, so, here I am! :) This is my WIP for the Cloud model This is for a university module (Handheld Game…
So personally I know I need to work on my proportions/rendering and most defiantly perspective which I'm having a bit of trouble with atm. Both images are studys and just finding a way on how to render things. The second one is a 40k carnafex. Just an fyi this might also be a place where I show my improvements because I…
Hey all! New to Polycount here, and just thought I'd get whatever feedback you felt like giving to a model I'm working on for hard surface class. It's a Valkyrie from the 40K TT game. Edit: Added plating, landing gear, weapons, and other bits. Still in the process of smoothing out the basic form before I start really…
For the past few weeks I've been working on this Low Poly Dungeon Set as a school assignment. The goal was to create a modular system that snaps in all directions in Unity. For now the set consists out of eight pieces, but I'm looking to make more parts in the future. All the models are between 40 and 400 triangles. The…
Xoliul shader should still work. I've used it in Max 2018. 3point shader is by @perna. Unfortunately the website is a 404, so I bet it's not supported anymore. http://3pointstudios.com/3pointshader_about.shtml You could however make your own viewport shader with Shader FX, which is included in 3ds Max. Physical Material is…
DL this: http://www.techpowerup.com/downloads/2039l/GPU-Z.0.5.5.exe And it should tell you what card you have. nVidia 400+ or ATi 5000+ cards should allow you to access Tesselation. A small tutorial so you get the idea on how it works: [ame=" https://www.youtube.com/watch?v=yM78rAu1HTU"]UDK Tutorial DX11 Tessellation…
Yeah i did use zremesher, Its pretty dirty topology but just needed to get it under 40k nice and quick. If i have the time i'll do it manually but as of now i dont have the time (Other university modules), but i'll definitely keep it in mind for my next character i work on. I'll use an A/O map good plan! :D I hope i can do…