Hi there, I just tried marmoset today and it was very good until I imported my FBX file. The FBX file contains the Lo and high poly grouped together and named properly. The front mesh is fine but the back part the ears and the engines on the side are having some weird UVs like the front UV is projected to the back part. I…
With the body done, I wanted to get started on the clothes! I've made a really rough blockout in ZBrush, and then moved over to Marvelous Designer very quickly. If you're not familiar with MD - it emulates real life sewing, and the workflow revolves around making pieces of flat cloth on a 2D display, and then stitching…
I disagree with people calling it "tool". This is not something you spend years of training to learn all the intricates like you do with oil paints and brush, with maya/blender/zbrush, with illustrator/affiniy designer etc. etc. See my example image above with the blackbird and the earthworm. Yes you do. The skill that you…
Hi! I'm 18. For about 3 months it will be 1 year since I have started learning 3D art. I will finish my school in about 1 month and I there's no way I can get into a any college cause I'm simply too poor to afford it. I tried to learn some stuff by myself (mostly modeling, sculpting and texturing). And since December I…
Fief is seeking a Senior 3D Character Artist to join the initial creative team for Fief: Blood and Coin. In this role, you will be a part of the creation of an entirely new player-owned world. This role is for the self-starter who wants to help set the creative tone for a new class of characters and in-game items. This is…
Hey guys, It's been a while since I last used Substance Painter, and I'm having a lot of trouble baking the normal map for this coffee maker. THE ISSUE: When I go to bake the high-poly into Substance I get these artifacts: Here's a close up of said artifacts, along with the wireframe. I noticed that the low-poly wireframe…
I don't mean Photoshop is better for the task . I hardly use it either but I do miss lots of convenient approaches from it. Had a silly hope Adobe would bring them to Substance. 1.Channel packing and exporting from Photoshop had been always same easy with scripting/actions . I used a script that pack layer comps into…
Hey everyone. I recently took the plunge and have started teaching myself to be a 3D generalist. I would like to know if there are mentors available that I could meet with to help with my progression? I know of the mentor coalition but I can’t afford it. Are there any free options?
Used the same approach as Shrike in Unreal (4.26 iirc) - create few vertex painted variants (e.g. overgrown, dirtied) - because the map size would get very large with many vertex painted meshes. Can't speak to the affect on draw calls though, curious about this myself. For the most part relied on base materials using world…