Hey, I was looking for a better way to lock specific components in place and I ran across this on the maya help site: To lock vertices * In your scene, select the components you want to exclude from your transformation. * Select one of the transform tools. See Transform tools. * Do one of the following to lock an axis:* In…
Hi guys! I'm new to environment modeling and now exploring techniques for modeling cliffs like the one on the picture below. I attempted to model this as separate stones that was sticked to the terrain in the editor, but it's not even close to what I was going for. I would like to hear any tips and tricks you use to model…
Were looking for talented modelers with an ability to model detailed high-poly characters for next gen engine tech. Cinematic quality work needed with strong sense for detailing. Characters will require knowledge of muscle structures and form. Hyper-real shader knowledge a big plus, but not required for this position.…
Hey! I decided to stream designing, modeling, and texturing the whole process of mech creation. I found this awesome concept made by John Park and decided to model his mech, ofcourse, with his permission. (Thanks John!) I should start streaming today (22.4) in the morning at 9:00 GMT+1 on my Twitch.tv (hopefully) Stream…
So I've watched plenty of tutorials, and even visit the LOWPOLY stickied thread almost every day but I'm still stuck in the PS1 era of extreme blockiness. What's the secret to making meshes full of dense triangles to achieve a more realistic or respectable look? I so far follow the standard procedure to modeling. I…
[UPDATES AT THE BOTTOM] Hey guys! After a 10 years break from 3d graphics and polycount I decided to get back to it. This means I have to learn all the stuff I've missed in the last 10 years, basically anything which goes beyond diffuse and spec maps :poly136: As an exercise I decided to redo one of the last models I did,…
Hello, everyone. I am new to 3D models as a whole so please bear with me while i ask these questions. I ripped a file from a folder named "models" and it gave me two .png images. One with what looks like the texture, and a gray image that has a gray 3D look to it. I'm leaving an attachment to better explain what i mean. So…
Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
Hello Polycount! I've been using this website for a while now but haven't actually posted any of my work yet so I thought I would give it a go. I'm currently working on a 2004 Corvette ZR1 model and I would very much appreciate any advice on creating car models and if my model is on the right track. Thanks!
I'm starting to reimplement 3d models in my game engine and I was wondering in what orientation models are usually made. I myself prefer the z-axis as up, but generally computer graphics have the y-axis up. So in what orientation do you usually model things? And at what scale (100s of units, 1s of units, or do you never…