Hi! A while back I started to make this scene and i just got all the stuff (almost) inside UDK. I am currently working on the lighting and getting the mood right. Hopefully i will get some rain and wind going too. It would be great if anyone got any tips on how i can make the scene better since I am a fairly new to using…
I just assumed as long as it's been that dx11 was being rolled in. I suppose it's a hard beast to implement with reasonable stability. I was sure looking forward to an alternative to tinker around with. :( http://www.crydev.net/viewtopic.php?f=328&t=84401 [ame="…
I decided to take part in weekly cg challenge, subject is 'steampunk device', Not sure if this have steampunk look. It's still early work in progress though :) Critique is very welcome
Hi Guys, I’m the creator of PolyStripsFromCurves, a new plugin for Modo aimed at realtime hair creation (but not limited to it), available for win64 and osX. https://www.youtube.com/watch?v=eLU7K6XJIM0 The kit has been developed entirely from scratch in C++, with a fast workflow in mind. I’ve tried to keep the number of…
So I made sure I read through the entire thread before diving in with my own opinions and a question. Firstly I like how they "cleaned up" the UI - pixologic also fixed a UI error (white bar) that has been plaguing me off and on for a few years now that has no "official" fix. I also always appreciate their updates. That…
The sequencer is beating me up, I can't get it to space out the tracks back to back with a 10 frame buffer. So far all I've managed to pull off is have it adjust all the tracks to the same start frame. Despite my best efforts to reset all the tracks to zero before sequencing when the script is run again, they all keep…
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Hey all! I decided to throw my hat into the ring and enter this year's Comicon Challenge (despite being quite busy with school, working on my portfolio and whatnot), but I haven't really been getting as much feedback as I would like from my thread at GameArtisans so I was hoping you guys might be more helpful. The…
I have a simple model that I am trying to painting on within 3ds max 11 using the viewport canvas but for some reason when I paint on the model it paints the polygons on the other side of the model? Any suggestions would be greatfully appreciated.
Hey I recently made a thread on a character I wanted to do which was half samurai and half roman soldier. You may have seen it before and maybe have seen my amateur concepts of me trying to get a nice character going. It wasn't working at all and I think it would be best for me as someone trying to become a character…