Hi everyone! I want to share my first realtime scene rendered in Unity 2018.3. I'm not using HDRP in this project, but I like the result. Any critiques are appreciated. Thank you!
Hey everybody. I'm in the process of building a realtime model of a certain Mister Connery from a certain silly movie. Planning on putting him in a little zardoz themed turntable in marmoset. Heres a collage of reference.
hi everybody I want to show you my first work in gaming industry all modeling and texturing in 3dsmax. everything baked with projection modifier. realtime visualisation in 8monkeylab http://maroon3d.carbonmade.com
Hi guys, I need to see in realtime the shadows of the daylight setup in 3dsmax. But Shadows are only rendering in a certain square area. Any idea what could cause that ? Thanks, Julien
The Baron's Hangar- This is my University FYP based on a 3d concept by Daniel Brown. The main focus for the environment is the Fighter Jet. Realtime in Unreal Engine 4. Check out the video and more for screenshots: My Artstation
Hello. I want to show you my first tank for the world of tanks. I used maya, UVlayout, zbrush, mari, photoshop. This is lowpoly model and original textures. Realtime render in bigworld.
hi Guys, here is a new High res character work i did last week, not sure if I will do the Lowres for a Realtime character, just love to share to you guys here :P
Sculpted the head, to something good enough. While keeping symmetry and making some conscious changes to the skull to adapt it to Realtime 3D space. It still is to be rotated a bit later (right now facing forward). But I'm pretty happy with it.
Nice improvements, but what I really want to know is can you script in the app itself yet, and are their any improvements to the viewport (realtime shadows, fx shaders, etc.)?