Get you 24 SSDs and follow the manual...or watch this first. Pretty nuts. [ame] http://www.youtube.com/watch?v=96dWOEa4Djs&feature=player_embedded[/ame]
Hi. This is my latest work, an exercise in PBR and the smooth edges shader in MODO. Below is a small breakdown, and full size render. With this project i wanted to test out a workflow i saw Snefer do. So i chose this concept for the NCSoft team, for EXTEEL. I started modelong in MODO, knowing i will use a rounded edge…
We are looking for a real-time 3D production studio to assist with the production and assembly of a Unity interactive. Using 3DMax* From supplied Revit and Microstation models assemble the scheme in 3D Max * Model and integrate additional buildings via supplied architectural plans * Model two historical parts of the site *…
Hey there guys. I am in a super tight deadline crunch and I wanted to know a good fairly quick (few days) workflow for texturing an astronaut character with beaten up armor. This character is to be animated. I am finalizing the Mesh and comfortable with UVing, I am just at a loss to figure out what to do next. I would hand…
https://www.unrealengine.com/marketplace/modular-sci-fi-corridor-b This package will allow you to quickly and easily create a variety of Sci Fi Corridors. Ideal for first and third person games. Flexible master material allows you to customize PBR values & colors to achieve the specific look you desire. Personalize your…
I attach a zip with the model and the textures. The texture is just a PBR texture with albedo, roughness and normal map from internet. The problem happens in Substance Painter and Marmoset Toolbag as well, so I guess isn't a problem of the software settings but of the model, probably the UV.
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
XBR is scary for all of us. Thanks for tuning in. We'll have the webinar recording posted along with at least one video clip so that you can see it as it was intended. Dumb idea to try playing the video via webinar and then try to say how great it was... OK, won't do that again.
Started doing some rough grass models/cards and a very rough tiling texture that still needs a lot of work. I made these mostly to get over the hurdle of starting them xP Cards: 256x256 Maya models (WIP) Substance Designer Tiling Material (VERY WIP) and a super rough test in Unreal just to get the master materials set up:…